EXAG 2019 Schedule

EXAG 2019 will be held on the Georgia Tech campus, in Bill Moore Student Success Center Press Rm A.

Check out the livestream!

Tuesday, October 8th

9:00am Introduction, Opening Remarks
9:30am Solving the Take-Down and Body-Hiding Problems
Jorge Morales Díaz, Clark Verbrugge
10:00am DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games
Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov
10:30am Break
11:00am On Automatically Motivating Story Characters
Alireza Shirvani, Stephen G. Ware
11:30am Generative Tarot: Internet-Mining for the Collective Consciousness
Asiiah Song
12:00pm Automated Let's Play Commentary
Shukan Shah, Matthew Guzdial, Mark O. Riedl
12:30pm Lunch
2:00pm Toward Automated Critique for Student-Created Interactive Narrative Projects
Shruti Mahajan, Leo Bunyea, Nathan Partlan, Dylan Schout, Casper Harteveld, Camillia Matuk, Will Althoff, Tyler Duke, Steven Sutherland, Gillian Smith
2:30pm Visualizing Game Mechanics with Automated Clustering
Jacopo Ameli, David Thue
3:00pm Pandemic as a Challenge for Human-AI Cooperation
Pablo Sauma Chacón, Markus Eger
3:30pm Break
4:00pm Development of Lab Assistant: Use of Neural Networks in Video Games for Human-AI Partnership
Liz Fiacco

Wednesday, October 9th

9:00am Controllable and Coherent Level Generation: A Two-Pronged Approach
Justin Mott, Saujas Nandi, Luke Zeller
9:30am Integrating Automated Play in Level Co-Creation
Andrew Hoyt, Matthew Guzdial, Yalini Kumar, Gillian Smith, Mark O. Riedl
10:00am Controllable Level Blending between Games using Variational Autoencoders
Anurag Sarkar, Zhihan Yang, Seth Cooper
10:30am Break
11:00am Moving in Virtual Space: A Laban-inspired Framework for Procedural Animation
Swar Gujrania, Duri Long, Brian Magerko
11:30am Imaginarium: A Tool for Casual Constraint-Based PCG
Ian Horswill
12:00pm Using Fractal Neural Networks to play SimCity 1 and Conway's Game of Life at Variable Scales
Sam Earle
12:30pm Lunch
2:00pm Understanding Boss Battles: A Case Study of Cuphead
Andrew Wood, Adam Summerville
2:30pm The Videogame Affordances Corpus
Gerard R. Bentley, Joseph C. Osborn
3:00pm A Structured Analysis of Experience Management Techniques
Giulio Mori, David Thue, Stephan Schiffel
3:30pm Break
4:00pm Demo Session
Game of Life and SimCity1 RL agents (Sam Earle)
DeepCrawl (Alessandro Sesstini)
Icosahedron tool (Swar Gujrania)
Lab Assistant (Liz Fiacco)
Imaginarium (Ian Horswill)

EXAG 2019 Call for Papers

About EXAG

The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.



EXAG 2019 will be accepting five types of submissions:

Submission Instructions

Please make your submissions at our EasyChair site. Papers must follow the AAAI format and must be anonymized for double-blind review.

Important Dates

EXAG will be held on October 8-9, 2019, colocated with the 2019 Artificial Intelligence in Interactive Digital Entertainment (AIIDE 2019) conference at Georgia Institute of Technology, Atlanta, GA, USA.


October 8-9, 2019


Submission deadline: July 19, 2019 July 29, 2019 (extended)
Acceptance notification: August 16, 2019


Submission deadline: August 1, 2019
Acceptance notification: August 16, 2019


EXAG 2019: http://www.exag.org/
AIIDE 2019: https://web.cs.wpi.edu/~gmsmith/aiide2019/


We want to make EXAG the friendliest experience that we can. If you have any questions or comments, please get in touch with us: exag20xx@gmail.com